The Xbox 360 Mode has Auto Bombing enabled, and there is no way to turn it off. At level six, the player’s Hyper itself becomes stronger, gaining an even wider Shot and Laser than before. Other fun options such as making the ship smaller, automatic acquisition of items, displaying the bee items, disabling the operator, having the Player 2 ship piloted by a computer AI and even a “Full Auto” mode where the player ship’s movement and firing are done automatically can be purchased via the shop. There are just so many homages and melodies taken and remixed in Saidaioujou‘s soundtrack that it almost sounds like an arrange cd.
The release of Saidaioujou on the Xbox 360 was seemingly bittersweet, as the next day (May 31, 2013) Cave would announce that they are restructuring and refocusing their developmental efforts. She likes dogs and samurai, but dislikes cats and indecision. This number represents Saya’s energy level, and starts at 10,000. Even though Saidaioujou does not have a second loop, players can still face off against a hidden final boss fight if certain requirements are met. This mode contains 50 various challenges to complete within the Arcade HD Mode.
When the GP counter exceeds 21,474,836, it actually causes the score counter to freak overflows the score counter’s value, setting it at a very high value that would otherwise be impossible to reach. To reflect this increase in strength, level six has a multiplier value of 2.2, which increases by .2 until level ten, where it becomes a 3 times multiplier. Still, the training mode is serviceable and can get the job done, but it’s nowhere near as easy or enjoyable as Daifukkatsu‘s. Though not everyone will enjoy the constant talking between Saya and the Operator. Collecting every bee in a stage on the same life will cause the value of the final bee in the stage to be doubled. A level one Hyper only receives a multiplier of 1.1, increasing by .1 up to 1.5x at level five. The Rank increase per Level remains the same as in Version 1.0. When the Hyper Gauge is filled during a Hyper, the canceled bullets will now be large star items, instead of the small star items in Version 1.0. The game sold well enough to get a Platinum Collection re-release which is always good for shmup fans. Chaining in Saidaioujou is much easier than in previous DonPachi games. What’s neat about this mode is that players can watch a video of a super-player demonstrating one way to clear the challenge (similar to the “Super Guide” found in New Super Mario Bros. Wii). Luckily there are ways to decrease the Rank as well.
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